Glenrose Gourmet

Overview

A game to assist with physical therapy.
Platform: PC with Touchscreen
Roles: Concept Artist, 3D Modeler, Level Designer, and Quality Assurance Lead.

For my game design capstone project at NAIT, I worked on the Glenrose Gourmet project. We wanted to help geriatric patients undergoing physical therapy by making their exercises enjoyable. To achieve this, we created a cooking mama inspired game that would make use of the hospital’s touchscreen monitors.

The core team for Glenrose Gourmet consisted of 2 programmers and 6 designers. For the game, I created GUI mockups, 3D Assets, and the layout of the sushi level. I was also the QA lead, which had me assessing the other artist’s 2D and 3D assets to ensure the project had visual consistency.

 

Gameplay

After you choose a recipe and the difficulty, the gameplay begins. To move forward in the recipe, you complete the tasks by doing the given gesture. In the end, you see the finished product and your score. Your score is measured on how fast and accurately you completed the steps.

 

GUI Mockups

I was in charge of creating the concept for the graphical user interface. The goal with the GUI was to evoke the feeling of a French bistro, so we made the menus look clean and fancy. To ensure the target demographic would be able to read the menus with ease, we made the buttons and text big. (The icons for the Peach Cobbler, Shortcake, and Hamburger were made by one of the other designers.)

 

Level Flow

sushilevellayoutI was in charge of figuring out how the sushi level would play out. I looked at a recipe for California rolls and then used it as a basis for this flowchart. The diagram helped the team visualize the sushi level and show what assets would be needed for it.

In the end, the level was simplified to save time on asset creation. The crab changed to imitation crab that was already put aside for the recipe, and the rice vinegar step was removed too.

 

3D Models

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When it came to the 3D models, we wanted our them to be low to mid poly and somewhat cartoonish. I made the models you see here. I also oversaw every 3D asset created for the project and either approved them for use or gave feedback on what needed to be changed to make them meet our standards.

Achievements

Towards the end of the project, the COVID-19 pandemic had reached our area and we all had to work from home. This didn’t stop my team and I from getting ourselves organized. We already had a way to stay connected online, and we just moved our development meetings there. The supervisors were very impressed with how fast we were able to adapt and praised us for it.